The area currently known as Digital Video and Electronic Arts is under a change to accommodate the opportunities afforded with the addition of the new Animation and Digital Modeling curriculum from the hire of faculty McArthur Freeman
Tech Essentials for Artists (TEA) ART 3618
In the TEA course, students develop essential technology skills used in the creation, promotion and dissemination of their artistic work. A variety of subjects are explored that will prepare emerging professional artists to meet the technological demands of their chosen careers including computer presentation software, basic digital photo and video mechanics and digital portfolio production strategies. No prior knowledge of technology is required. Available to majors and non-majors.
Beginning Digital Video and Electronic Arts (this title will be changed to Video, Animation, and Digital Arts Fall 2013 ) (ART 3612C)
The Digital Video and Electronic Arts curriculum offers a unique opportunity for artists to pursue a cutting edge approach to Video, Sound, Animation and Digital Art as tools for making contemporary art. Emphasis in this course is on developing time-based artworks where students will learn the technical and conceptual skills needed to produce video, animation, audio and other digital arts. Available to majors and non-majors. Permit from Instructor available upon request.
Live Action Filmmaking (ART 3635, listed currently as Special Topics)
Live Action Filmmaking is a semester-long immersion into the world of independent cinema. Students experience a comprehensive approach to producing their own short film projects. First, early works of successful contemporary filmmakers are screened to understand the history of independent film discourse. The curriculum includes covering all facets of production including learning how to script and storyboard ideas, how to successfully cast actors and how to scout locations. Advanced production techniques are taught using industry standard tools such as dollies, sliders and jibs. All projects are critiqued in class during the editing process to help revise and polish the final cut. Workshops are also held in class that inform students about how to properly submit films for screening in local, national and international film festivals. The course culminates with a public on campus screening of the work produced in class at the end of the semester. Available to majors and non-majors upon completion of necessary prerequisites. Permit from Instructor available upon request.
2D Animation (ART 3616C)
2D animation is a hands-on exploration of the principles, practices, and issues involved in the creation of computer-aided animated sequences. The course emphasizes the craft of articulating motion and change over time, specifically as it relates to animation. In the course, students focus on a range of topics including strategies to plan animation, interface concerns, animation principles, transitions, narrative, and the aesthetics of motion. The intent is not only for students to be able to emulate motion, but also analyze, exaggerate, and construct actions that both manage viewer attention and enhance meaning. Students use a range of approaches that stem from hand-drawn, motion graphics, and stop-motion animation. In addition, student will learn about other artists and designers who either use animation as a part of their work or address concerns related to it. Available to majors and non-majors upon completion of necessary prerequisites. Permit from Instructor available upon request.
Digital Modeling (ART 3623C)
Digital modeling is an exploration of 3D digital modeling techniques for animation and other applications within the creative arts. In the course, students model, texture, light, and render objects that they create in a 3D environment while learning about its related history, theory, and practices. Throughout the course, students will not only explore the tools and creative process, but will also explore how formal choices impact meaning. There is additional discussion of artists and designers who either use digital modeling as a part of their work or address concerns related to it. This course focuses on the entire 3D image making process, which includes modeling tools and techniques, topology, 3D design, texturing, lighting, rendering, and possibilities for 3D printing physical models. Available to majors and non-majors upon completion of necessary prerequisites. Permit from Instructor available upon request.
Intermediate & Advanced Video, Animation, and Digital Arts (ART 3635, ART 3613C, ART 4614C)
An intermediate exploration of the issues and practices involved in the creation of Video Art, Animation and the Digital Arts. Intermediate Selected Topics courses are theme based, and include but are not limited to “3-D Animation,” “Compositing,” “Live Action Filmmaking,” “Video Art Goes to the Movies,” “Video and Sound Installation,” “Video for Sound,” “Distance Collaborations,” “Narrative Video,” and “Abstract Video.” Available to majors and non-majors upon completion of necessary prerequisites. Permit from Instructor available upon request.
3D Animation3D Animation focuses on animating characters and objects within digital 3D environments. The course focuses on visual story telling, the dynamics of motion, and the development compelling performances. In the course, students will plan and storyboard scenes, layout camera and scene objects, setup models for animation, explore character performance and motion, learn animation workflow strategies, render, and composite their final sequences. While emphasis is on the animation process, students are also introduced to rigging and character setup in order to create their own animation ready 3D models. There is additional discussion of animators, animation studios, artists, and designers who either use 3D animation as a part of their work or address concerns related to it. Available to majors and non-majors upon completion of necessary prerequisites. Permit from Instructor available upon request.